Arsenal Rolve Wikia Fandom arsenal rolve wikia fandom . 1 is automatically divided by this, local DamageColor = BrickColor.new'Really red', --// Weapon and GUI creation, and Character Customization \\--, if(Remove_Hats)then Instance.ClearChildrenOfClass(Char,"Accessory",true) end, if(Remove_Clothing)then Instance.ClearChildrenOfClass(Char,"Clothing",true) Instance.ClearChildrenOfClass(Char,"ShirtGraphic",true) end, for _,v in next, Char:GetDescendants() do, local Claw1 = Part(Char,C3.N(0,0,0),Enum.Material.SmoothPlastic,V3.N(.85,.4,.75),RArm.CFrame,false,false), local Claw1M = Mesh(Claw1,Enum.MeshType.FileMesh,"rbxassetid://105262978","",V3.N(.6,1,0),V3.N()), local Claw1W = Weld(RArm,Claw1,CF.N(0,-1.4,.06)*CF.A(M.R(-90),0,M.R(-90))), local Claw2 = Part(Char,C3.N(0,0,0),Enum.Material.SmoothPlastic,V3.N(.85,.4,.75),RArm.CFrame,false,false), local Claw2M = Mesh(Claw2,Enum.MeshType.FileMesh,"rbxassetid://105262978","",V3.N(.6,1,0),V3.N()), local Claw2W = Weld(LArm,Claw2,CF.N(0,-1.4,.06)*CF.A(M.R(-90),0,M.R(90))), for _,v in next, Hum:GetPlayingAnimationTracks() do, pcall(game.Destroy,Char:FindFirstChild'Animate'), pcall(game.Destroy,Hum:FindFirstChild'Animator'), local LS = NewInstance('Motor',Char,{Part0=Torso,Part1=LArm,C0 = CF.N(-1.5 * PlayerSize,0.5 * PlayerSize,0),C1 = CF.N(0,.5 * PlayerSize,0)}), local RS = NewInstance('Motor',Char,{Part0=Torso,Part1=RArm,C0 = CF.N(1.5 * PlayerSize,0.5 * PlayerSize,0),C1 = CF.N(0,.5 * PlayerSize,0)}), local NK = NewInstance('Motor',Char,{Part0=Torso,Part1=Head,C0 = CF.N(0,1.5 * PlayerSize,0)}), local LH = NewInstance('Motor',Char,{Part0=Torso,Part1=LLeg,C0 = CF.N(-.5 * PlayerSize,-1 * PlayerSize,0),C1 = CF.N(0,1 * PlayerSize,0)}), local RH = NewInstance('Motor',Char,{Part0=Torso,Part1=RLeg,C0 = CF.N(.5 * PlayerSize,-1 * PlayerSize,0),C1 = CF.N(0,1 * PlayerSize,0)}), local RJ = NewInstance('Motor',Char,{Part0=Root,Part1=Torso}), local ArtificialHB = IN("BindableEvent", script), game:GetService("RunService").Heartbeat:connect(function(s, p), function Bezier(startpos, pos2, pos3, endpos, t), function SphereFX(duration,color,scale,pos,endScale,increment), function BlastFX(duration,color,scale,pos,endScale,increment). 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Roblox ultimate trolling gui script pastebin. use morph like john doe or luigi and fight the NPC "), local torso = (whom:FindFirstChild'Head' or whom:FindFirstChild'Torso' or whom:FindFirstChild'UpperTorso' or whom:FindFirstChild'LowerTorso' or whom:FindFirstChild'HumanoidRootPart'), local Model = Instance.new("Model",Effects), local Soul = Part(Model,BrickColor.new'Really red','Glass',V3.N(.5,.5,.5),torso.CFrame,true,false), NewInstance("Humanoid",Model,{Health=0,MaxHealth=0}), local point = CFrame.new(lastPoint, Soul.Position) * CFrame.Angles(-math.pi/2, 0, 0), local mag = (lastPoint - Soul.Position).magnitude, MoveDirection = (Torso.CFrame*CFrame.new(M.RNG(-40,40),M.RNG(-40,40),M.RNG(-40,40))).p, function CastRay(startPos,endPos,range,ignoreList), local ray = Ray.new(startPos,(endPos-startPos).unit*range), local part,pos,norm = workspace:FindPartOnRayWithIgnoreList(ray,ignoreList or {Char},false,true), return part,pos,norm,(pos and (startPos-pos).magnitude), return workspace:FindPartsInRegion3WithIgnoreList(R3.N(point-V3.N(1,1,1)*range/2,point+V3.N(1,1,1)*range/2),ignore,100), return char:FindFirstChild'Torso' or char:FindFirstChild'UpperTorso' or char:FindFirstChild'LowerTorso' or char:FindFirstChild'HumanoidRootPart', function ShowDamage(Pos, Text, Time, Color), local Pos = (Pos or Vector3.new(0, 0, 0)), local Color = (Color or Color3.new(1, 0, 1)), local EffectPart = NewInstance("Part",Effects,{, local BillboardGui = NewInstance("BillboardGui",EffectPart,{, local TextLabel = NewInstance("TextLabel",BillboardGui,{, Tween(EffectPart,{CFrame=CF.N(Pos)*CF.N(0,3,0)},Time,Enum.EasingStyle.Elastic,Enum.EasingDirection.Out), TextLabel.TextStrokeTransparency = Percent, function DealDamage(who,minDam,maxDam,Knock,Type,critChance,critMult), local hum = who:FindFirstChildOfClass'Humanoid', if(who:FindFirstChild'Head' and hum.Health > 0)then, ShowDamage((who.Head.CFrame * CF.N(0, 0, (who.Head.Size.Z / 2)).p+V3.N(0,1.5,0)+V3.N(M.RNG(-2,2),0,M.RNG(-2,2))), "INSTANT", 1.5, C3.N(1,0,0)), local player = S.Players:GetPlayerFromCharacter(who), local c = Instance.new("ObjectValue",hum), if(M.RNG(1,100) <= (critChance or 0) and critMult > 1)then, ShowDamage((who.Head.CFrame * CF.N(0, 0, (who.Head.Size.Z / 2)).p+V3.N(0,1.5,0)+V3.N(M.RNG(-2,2),0,M.RNG(-2,2))), "[CRIT] "..Damage*(critMult or 2), 1.5, BrickColor.new'New Yeller'.Color), hum.Health = hum.Health - Damage*(critMult or 2), ShowDamage((who.Head.CFrame * CF.N(0, 0, (who.Head.Size.Z / 2)).p+V3.N(0,1.5,0)+V3.N(M.RNG(-2,2),0,M.RNG(-2,2))), Damage, 1.5, DamageColor.Color), if(Type == 'Knockback' and GetTorso(who))then, local angle = GetTorso(who).Position - Root.Position + Vector3.new(0, 0, 0).unit, local body = NewInstance('BodyVelocity',GetTorso(who),{, velocity = Root.CFrame.lookVector * Knock + Root.Velocity / 1.05, ShowDamage((who.Head.CFrame * CF.N(0, 0, (who.Head.Size.Z / 2)).p+V3.N(0,1.5,0)+V3.N(M.RNG(-2,2),0,M.RNG(-2,2))), "[PARALYZED]", 1.5, BrickColor.new"New Yeller".Color), ShowDamage((who.Head.CFrame * CF.N(0, 0, (who.Head.Size.Z / 2)).p+V3.N(0,1.5,0)+V3.N(M.RNG(-2,2),0,M.RNG(-2,2))), "[STATIC]", 1.5, BrickColor.new"New Yeller".Color), elseif(Type == 'Knockdown' and GetTorso(who))then, local angle = (GetTorso(who).Position - (Root.Position + Vector3.new(0, 0, 0))).unit, local bodvol = NewInstance("BodyVelocity",rek,{.
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